Tuesday, January 27, 2009

Mechanic Track?

Well...in order to make my game level function like it's designed to, I have to do(and have been doing for quite some time now) scripting. I feel like I've joined the mechanic track with Lex and Justin (however, not as in depth). Things are going awesome! JumpMan (a stand in for SuperFist) has the ability to airJump, jetCoast, (etc.) which allows for the correct obstacles to be utilized to their fullest potential. I have really been trying to go for "fun" on this level, as instructed to do so by the the Great Amanda Lange. I feel that this goal is attainable, and not too far off in the future. I will post screenshots later today.

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