Thursday, January 15, 2009

SuperFist

(A 2D Flash platformer)

The type of environment will be a scorched city’s industrial outskirt. For Michigan folk, it would be the equivalent to Zug Island. Smoke, fire, giant metal structures, molten steel, and a sky choked with layers of poisonous smog.

Well, if you had trouble understanding the title; I don’t think that this section is going to help you…it’s the same thing. SuperFist is a 2D platform game that will be created in Flash CS3. The core mechanics are jumping and punching (killer combos, flashy, real martial arts stuff).

SuperFist(a highly sophisticated justice robot). He is the main character. The world is Earth, and the level is on Earth. There is a direct correlation between the two: the level space exists on the facial space of the world, therefore they are one in the same. What makes a divergence in the settings is the physical distinction in which the geographical location is sited. The “story” of the level site is short and simple. This is a heavily guarded, controlled facility where evil robots are forged, programmed, and sent out onto the streets to spread fear into the hearts of the humans. This place is very dangerous, there are shredders, crushers, compactors, foundries, and of course tons of evil robot drones that are on guard and performing work duties. The level will be outside of the main building. The goal is to make it inside of the building; that would be the queue for the next “sub-level.” Once in the next level, the player would fight through the hoards of evil robots to the power source of the plant, the DarkFire ProcessorCore. The DFPC is to be destroyed. There will be other locations across the globe that must be destroyed, but that’s an entirely different document in itself.

The player will face an army of robot drones. These drones come with an assortment of tools and weaponry, all which are capable of destroying SuperFist. For example, there are robots called “ARC-ers,” these smaller flying/hovering football sized/shaped drones have short ranged high powered arc welding abilities. Small and fragile, they pose more of a nuisance threat than anything else. They are kind of like the invisible blocks in impossible Mario, always in your face when you jump, what a pain in the butt! Worse than Ann Coulter! The player will also come across the various machines mentioned above (shredders, crushers, etc.), classic molten metal (bad for robots), and high flying jumps and ledges.

1 comment:

  1. How big are these things in relation to the main character? I like your ideas for enemy varietys though.

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