Thursday, March 19, 2009

...brain...swollen...

AwesomeTown Postmortem

What went right?

Everything that “we” did went right. Our schedule and workflow layout worked flawlessly. If our work ethics were played in Mortal Kombat II, the little dude would pop out of the corner and say TOASTY! We initially set mildly expensive poly limits, (ones that would be acceptable in the Torque Advanced engine) and based on our final results, we were way under budget. The spirit and moral of me and my partner Tom remained high and bright. Our deadlines and milestones were strict, but they were met. This was by far, the most organized project I’ve ever worked on. Our team dynamics were superfluous. Overall, this project was awesome…hence the name “AwesomeTown.”

What went wrong?

Torque. We had challenged TGEA and TGE with our ambition. The Torque’s failed. Either that or our visual awesomeness was just too much. I wish we would have done some more testing in the engines before getting into this class. Other than that, nothing really went wrong.

What for the future?

Tom and I can’t work on a team. We’re stupid. We’re too ambitious. We like to try and touch “the bar.” If we don’t try, Kim will beat us with something that will cause pain, swelling, bleeding, and diarrhea. On the other hand, we have to appease the Great Amanda Lange. Amanda is a ninja. She is proficient in the art of killing. We (the human race) must make Amanda happy. On another serious track. I would like to be a bit more organized in the file/folder department. I was organized for my standards, (no problems) however the end process became somewhat time consuming (literally only a few seconds here or there). We will get the town into the (or some) game engine.

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